Jobbet "UX Researcher / Sociologist / Techno Anthropologist for a growing History game" er udløbet.
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About our game
We are developing a digital autobattler card based game in a historical and mythological universe. The aim is to make a historically accurate game that inspires people to immerse themselves into history. The upcoming game is in production check it out at our itch.io: https://gamucatex.itch.io/tectonicus The player will be taking charge of a faction, either Viking, Frankian or English which they will follow through history. Letting you experience what happened in the past according to historical records. Battles take place online and in scenarios on a turn based board. You will lead your forces to your enemies lines and holding your moral high you will dominate the fighting! This innovative game puts historical characters in cards moving combat on a grid format. The inspiration comes from: Magic, Civilizations, Age of Empires and Heroes. We are an early stage startup that is disrupting what games can be used for. By using history from the records with the help of our historians we are making a historical micro world which will give the player a better understanding of the past. This we see as meaningful gaming that creates greater value in people’s lives. This is an exciting opportunity to be part of a visionary and loving small family of professionals. We believe that making games should be as fun as playing them.

Details
The position can either be onside or hybrid, part time or full time and even as an internship. The team members working here are all enjoying the journey of the project, full of passion. As we are not funded yet, we are working towards a system of revenue share in effect after the game has sales or reaches funding. This means right now there are no montly salaries! Our offices are located in Copenhagen at Amager and Frederiksberg.

The position & Responsibilities
The tasks will be varied and you will have a lot of freedom in defining what you will do and identifying what needs to be done. You will assume a central function in the team.

  • Deliver critical actionable insight to drive user-centered design and product development.
  • You’ll plan and conduct our user research activities.  This includes conducting playtests, observations, interviews and sending surveys as well as analyzing data from them.
  • You’ll search and learn about users to uncover the behaviors and motivations of customers and users, using different and relevant methodologies.

Requirements
The ideal candidate is highly driven and self-motivated with experience in increasing awareness community development efforts and has some knowledge of games and even better the gaming industry.

  • You can communicate well in English and with users.
  • An analytical and structured mindset and approach.
  • You are self driven with a proactive mindset and want to help develop and shape a user research practice for business opportunities.

Pluses:

  • You can speak Danish and knows the culture and society.
  • Experience with games and game development.
  • You can analyze and report on our online users data to drive continuous improvement, optimization, and innovation.
  • You can provide meaningful feedback to developers and artists on the community’s sentiment, concerns, and suggestions.

Planned interview process
We plan to carry out two rounds of online interviews in the end of November we imagine an online interview, potentially on a weekend. Starting date, as soon as possible/ in 2022-2023 Please note we reply as fast as possible, but not always as fast as big corporates and that as we send a lot of mail some might reach your spam folder, so please make sure to check that folder.

For more information or questions please contact us at job@gamucatex.com or phone number +45 25 72 29 69.

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